AI Insights · Timothy · July 2024
Top 5 Apple Arcade Games on Android in Saudi Arabia - Q2 2024
Discover the performance of the top 5 Apple Arcade games on Android in Saudi Arabia during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 witnessed notable performances from the top 5 Apple Arcade games on the Android platform in Saudi Arabia. Here's a detailed look at their trends in downloads, revenue, and active users, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw a significant rise in weekly revenue, peaking at around $153 by the end of June. Weekly downloads fluctuated, starting at approximately 31.8K in early April and reaching a high of about 46.2K in mid-June. The game's weekly active users also showed an upward trend, growing from roughly 345.6K to 390.9K over the quarter.
Hill Climb Racing by Fingersoft experienced a steady increase in weekly downloads, starting at around 11.9K in early April and peaking at about 21.8K in mid-June. The game’s weekly active users also rose, from approximately 195.4K to 225.9K by the end of June. However, revenue remained low, with occasional peaks reaching up to $47.
Asphalt 8 - Car Racing Game by Gameloft SE showed varied performance in weekly downloads, starting at about 8.2K and hitting a high of approximately 18.4K in early May. Weekly revenue fluctuated, reaching up to $182 in mid-June. The game's weekly active users showed growth, peaking at around 46.5K in early May before settling at about 31.9K by the end of June.
Sonic Dash Endless Runner Game from SEGA saw an increase in weekly downloads, starting at roughly 11.6K and reaching a peak of about 15.4K in mid-June. Weekly revenue also grew, peaking at around $42 towards the end of June. The game’s weekly active users rose from approximately 81.9K to 83.4K over the quarter.
Temple Run by Imangi Studios experienced a steady increase in weekly downloads, starting at about 9.6K and reaching a high of around 10.2K by the end of June. Weekly revenue remained low, peaking at $23 in mid-April. The game's weekly active users showed a gradual rise, from approximately 66K to 66.4K.
For more detailed insights and data, visit Sensor Tower.